resume
ROGER CASTRO
3D Artist / Animator / Multimedia Designer
work experience
Fuel.Tech
Lead 3D Artist/Animator
07/2017 - Present
Coordinate and develop work with development team to create projects from concept to final deliverable.
Create high quality animations and renderings to meet and exceed clients needs by developing 3D/ 2D assets and motion graphics while implementing audio, SFX, and VO.
Assist in the creation and development of AR/VR apps
Produce pre-visualizations and animatics for projects
Model and texture high quality, high and low poly 3D content.
Prioritize and assign tasks to team members
Monitoring and approving work done by team so that the elements produced respect the vision of the client and meet quality standards.
Tiny Lions Inc.
Lead 3D Artist
08/2016 - 02/2017
Manage the conceptualization and creation of all art assets for virtual reality applications to be used in Oculus Rift, HTC Vive, Samsung VR.
Rig and animate art assets.
Manage and implement of all assets to Unity Engine.
Baker Hughes
Digital Media/Animation Lead
10/2014 - 06/2016
Responsible for creating marketing material and rendering high resolution stills of products.
Work with the product line managers and engineers to design 3D animations and cinematics to demonstrate products for trade shows and internal usage.
Assist in managing and leading the animation team along with vendors during collaborative efforts by creating storyboards, delegating and directing projects.
Just Media Inc.
Motion Graphic Design Lead
03/2014 - 10/2014
Design and develop UI for applications, marketing material, visualizations and info-graphic videos.
Storyboard projects and animations
Develop corporate identities
TimeGate Studios
Environment Artist
06/2011 - 05/2012
Responsible for creating environment assets and models
Implementation of outsourced assets into levels and pipeline
Full level block out and layouts were delivered to alpha status with asset deco and lighting passes using Unreal Engine.
Pi Studios
3D Artist / Animator
10/2007 - 02/2011
Character creation (concept, model and texture)
Character animation (rigged, skinned and key framed)
Notable Works / Shipped Titles
-Call of Duty: Black Ops
-Rockband 2
-The Beatles Rockband
-Wolfenstein '09
-Bomberman Live Battlefest
-Bonk: Brink of Extinction
Pricewatch
3D Artist / Animator
10/2004 - 02/2007
Designed and conceptualized interactive web sites.
Lead Designer of all 3D models and elements from concept to animation.
Manage and maintain content on site.
CONTRACT WORKS
Universal Pictures
3D Artist / Graphic Designer
0/2016 -02/2017
Shades Darker: Christian Grey Apartment Virtual Tour
Marvel / Cellfish Studios
2012 - 2015
3D Artist / Animator
Marvel's The Amazing Spider-Man 2 Official App / LWP
Marvel's Captain America: The Winter Soldier Official App
Marvel's Iron Man 3 Official App / LWP
Marvel's Thor: The Dark World Official App / LWP
Marvel's The Amazing Spider-Man Official App / LWP
Cellfish Software
2013 - 2015
3D Artist / Animator
Adidas World Football Live WP
Smurfs 2 Official App
Disney Interactive
Japan
2012 - 2015
3D Artist / Animator
Disney Mickey and Minnie Sakura 3D LWP
Disney Mickey and Minnie Sweet Summer Date 3D LWP
Disney Toy Story Mania
Disney Electric Night Parade 3D LWP
Kittehface Software
3D Artist / Animator
2011 - 2013
Canabalt HD
Zombie Horde
Volcano 3D LWP
Coca Cola Mobile
3D Artist / Animator
Arctic Home Live: Polar Bear Christmas LWP
Toshiba Inc.
3D Artist / Animator
Android Excite Tablet Demo
SUMMARY
Digital Artist specializing in 30 modeling and animation. Experienced and versed
in multiple industries including: virtual reality, game/a pp development, cinematics, marketing and the oil and gas industry.
Passion driven, motivated and committed to creating superior digital art. Accustomed to working in fast-paced environments; exceptional leadership and organizational skills to meet established deadlines and milestones.
SOFTWARE
Maya, Zbrush, 3ds Max,
Photoshop, Premiere,
After Effects, Ndo/Ddo,
Blender, Xnormal, Blender
and a few others.
SKILLS
High res modeling
Low res modeling
Hard surface modeling
Character animation
Technical animation
Game/App dev
Motion graphics
Environment art
Texturing
Digital sculpting
Rigging
Storyboarding
Compositing
Video editing
Audio editing
Published Works
Cinema 4D R8 handbook 2003
Aston Martin lighting tutorial.
3D World Magazine 04/2003
Cinema 4D Q&A #071
3D World Magazine 12/2002
Cinema 4D Q&A model
Education
University of the Incarnate Word
San Antonio, Texas(1999-2004)
Bachelors Degree in Computer
Graphic Arts/3D Animation