resume

ROGER CASTRO

3D Artist / Animator / Multimedia Designer

work experience

Fuel.Tech

Lead 3D Artist/Animator

07/2017 - Present

Coordinate and develop work with development team to create projects from concept to final deliverable.

 

Create high quality animations and renderings to meet and exceed clients needs by developing 3D/ 2D assets and motion graphics while implementing audio, SFX, and VO.

 

Assist in the creation and development of AR/VR apps

 

Produce pre-visualizations and animatics for projects

 

Model and texture high quality, high and low poly 3D content.

 

Prioritize and assign tasks to team members

 

Monitoring and approving work done by team so that the elements produced respect the vision of the client and meet quality standards.

 

Tiny Lions Inc.

Lead 3D Artist

08/2016 - 02/2017

Manage the conceptualization and creation of all art assets for virtual reality applications to be used in Oculus Rift, HTC Vive, Samsung VR.

 

Rig and animate art assets.

 

Manage and implement of all assets to Unity Engine.

 

Baker Hughes

Digital Media/Animation Lead

10/2014 - 06/2016

Responsible for creating marketing material and rendering high resolution stills of products.

 

Work with the product line managers and engineers to design 3D animations and cinematics to demonstrate products for trade shows and  internal usage.

 

Assist in managing and leading the animation team along with vendors during collaborative efforts by creating storyboards, delegating and directing projects.

Just Media Inc.

Motion Graphic Design Lead

03/2014 - 10/2014

Design and develop UI for applications, marketing material, visualizations  and info-graphic videos.

 

Storyboard projects and animations

 

Develop corporate identities

TimeGate Studios

Environment Artist

06/2011 - 05/2012

Responsible for creating environment assets and models

 

Implementation of outsourced assets into levels and pipeline

 

Full level block out and layouts were delivered to alpha status with asset deco and lighting  passes using Unreal Engine.

Pi Studios

3D Artist / Animator

10/2007 - 02/2011

Character creation (concept, model and texture)

 

Character animation (rigged, skinned and key framed)

 

Notable Works / Shipped Titles

-Call of Duty: Black Ops

-Rockband 2

-The Beatles Rockband

-Wolfenstein '09

-Bomberman Live Battlefest

-Bonk: Brink of Extinction

Pricewatch

3D Artist / Animator

10/2004 - 02/2007

Designed and conceptualized interactive web sites.

 

Lead Designer of all 3D models and elements from concept to animation.

 

Manage and maintain content on site.

CONTRACT WORKS

Universal Pictures

3D Artist / Graphic Designer

0/2016 -02/2017

Shades Darker: Christian Grey Apartment Virtual Tour

Marvel / Cellfish Studios

2012 - 2015

3D Artist / Animator

Marvel's The Amazing Spider-Man 2 Official App / LWP

 

Marvel's Captain America: The Winter Soldier Official App

 

Marvel's Iron Man 3 Official App / LWP

 

Marvel's Thor: The Dark World Official App / LWP

 

Marvel's The Amazing Spider-Man Official App / LWP

Cellfish Software

2013 - 2015

3D Artist / Animator

Adidas World Football Live WP

 

Smurfs 2 Official App

Disney Interactive

Japan

2012 - 2015

3D Artist / Animator

Disney Mickey and Minnie Sakura 3D LWP

 

Disney Mickey and Minnie Sweet Summer Date 3D LWP

 

Disney Toy Story Mania

 

Disney Electric Night Parade 3D LWP

Kittehface Software

3D Artist / Animator

2011 - 2013

Canabalt HD

 

Zombie Horde

 

Volcano 3D LWP

Coca Cola Mobile

3D Artist / Animator

Arctic Home Live:  Polar Bear Christmas LWP

Toshiba Inc.

3D Artist / Animator

Android Excite Tablet Demo

SUMMARY

Digital Artist specializing in 30 modeling and animation. Experienced and versed

in multiple industries including: virtual reality, game/a pp development, cinematics, marketing and the oil and gas industry.

 

Passion driven, motivated and committed to creating superior digital art. Accustomed to working in fast-paced environments; exceptional leadership and organizational skills to meet established deadlines and milestones.

SOFTWARE

Maya, Zbrush, 3ds Max,

Photoshop, Premiere,

After Effects, Ndo/Ddo,

Blender, Xnormal, Blender

and a few others.

SKILLS

High res modeling

Low res modeling

Hard surface modeling

Character animation

Technical animation

Game/App dev

Motion graphics

Environment art

Texturing

Digital sculpting

Rigging

Storyboarding

Compositing

Video editing

Audio editing

Published Works

Cinema 4D R8 handbook 2003

Aston Martin lighting tutorial.

 

3D World Magazine 04/2003

Cinema 4D Q&A #071

 

3D World Magazine 12/2002

Cinema 4D Q&A model

 

Education

University of the Incarnate Word

San Antonio, Texas(1999-2004)

 

Bachelors Degree in Computer

Graphic Arts/3D Animation